Take to the range with an arsenal of the world’s most powerful weaponry in Gun Club VR. Addictive gameplay and unsurpassed realism combine to make Gun Club VR the ultimate virtual weapon simulator. The only thing missing is the smell of the gunpowder.
All Reviews:
Positive (16) - 93% of the 16 user reviews for this game are positive.
Release Date:
26 Oct, 2017
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows us to share our progress with the community, and use that feedback to perfect the game. The Gun Club series has always had a passionate fanbase, and by allowing them early access to the game we’ll be better poised to accommodate content and feature requests. And more importantly, we will be able to draw on their combined experience to create the most authentic VR experience possible.

We’re out to make the ultimate VR weapon simulator and we’d love to have you along for the ride!”

Approximately how long will this game be in Early Access?

“We have a very clear path laid out for the Early Access stage of Gun Club VR, which you can see detailed below. That said, while we’re able to schedule this fairly accurately, we also want to allow additional time for the implementation of community feedback & ideas. With this in mind, we’re striving to have a game that the community loves filled with all of the content planned for 1.0 by end of Q2 2018.”

How is the full version planned to differ from the Early Access version?

“Here’s what we have planned for development during the Early Access phase of Gun Club VR.

ALLIED RANGE
Bringing the historic theatre of World War II right into the Gun Club VR experience, the Allied range will include an all new environment hosting dozens of new events and activities to progress through. We’ll also be adding era-specific weaponry which will be accurate & fully operational just like every other weapon in Gun Club VR.

SNIPER RANGE
While we’re supporting various Pistols, Shotguns, SMGs and Assault Rifles right out of the gate, Sniper Rifles are an obvious omission. The existing ranges just don’t do Snipers justice, so we’re working hard to develop a fun and engaging sniper experience that we’ll be introducing during the Early Access phase.

SANDBOX RANGES WITH REACTIVE ENVIRONMENTS
Currently the game has a solid structure and progression path so you won’t we wanting for things to do. Sometimes, however, you’re just going to want to pick up a gun and mess around. And that's where the sandbox ranges come in. No limits, no rules; just grab one of your guns and start blowing stuff up. Be it cars, bikes or barrels, there’ll be plenty of fun stuff to shoot at in these fully reactive sandbox environments.

MORE GUNS
30+ weapons and skins available for 1.0 including:

Base
AWSM
MP5A3
TMP
M870
G36K
P90
DESERT EAGLE
G18
M9
M9_Steel
Striker
G17
AK47

Allied
M1GARAND
M1928A1
M1911
M3
STENMKIIS
PPSH41
M1891
AWSM

MORE ATTACHMENTS
Over 60 attachements available by 1.0

MORE SIDESHOW EVENTS”

What is the current state of the Early Access version?

“We have a solid core game that runs well and is (relatively) bug free.
Choose a weapon and head to the Warehouse Range to take out the Hostile Targets and rescue the Hostages. You'll need to fully operate your weapon, firing, charging, reloading and modifying it to gain a better advantage. Be warned, some targets fire back so you'll need to take cover.

Complete hundreds of varied Tactical Events in the Pistol, SMG, Shotgun and Assault Rifle Ladders, and move through challenging set pieces in the Action Ladder. Survive the horde in the Zombie Events and complete the Sideshow challenges before the time runs out.

Aside from the content mentioned above, we’re also working on weapon interactions, ballistics & the attachment system. These factors are crucial to making a realistic and engaging sim, and will be constantly refined and improved upon, especially with the community’s feedback.”

Will the game be priced differently during and after Early Access?

“We’re really striving to make Gun Club VR excellent value. For those joining us on this Early Access journey, we truly appreciate your feedback & trust in us to deliver the best Gun Club VR experience possible, so the current price reflects that appreciation. Upon completion of the 1.0 launch, there will be a price increase for non-Early Access players. We feel the game will represent excellent value for money at the new price point.”

How are you planning on involving the Community in your development process?

“As we add more content, we’ll be listening closely to the community’s feedback on which specific weapons or features they most want to see added.. As detailed above, there’s lots of content to come and we can’t wait to work together with the community to make the best possible weapon simulator in Gun Club VR.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Gun Club VR

HK$ 89.00
 

Recent updates View all (1)

8 November

Gun Club VR Update 1

Welcome to our first update post, apologies for being quiet so far but we've been deep in development of the WWII Allied Weapons Update which is planned for release in December.

That being said we've been keeping an eye on any suggestions and problems posted so far. So in the meantime we've prepared a small point release (0.3.99980) to address some bugs and also add in some additional functionality.



In this build:

- Triggers now move along with the index finger
- We've fixed up the fire mode on the TMP and also the incorrect operation of the charging handle.
- Vive users should notice Action ranges no longer momentarily show the SteamVR Room after teleporting.
- It is now possible to operate the weapons magazine during countdown
- Firing targets in the range are now unable to shoot during their popup animation and their shots won’t leave floating decals when hitting dynamic objects
- A supersampling option has been added in the Lobby Options panel ( from 0.7 -> 2.0 )
- Fixed the ability of Grenades to explode Red Barrels
- Other various smaller bug fixes


In the meantime while we work on the Allied Update and other features, please don’t hesitate to make any suggestions or let us know about any bugs you find we really appreciate the help.

We’d also like to thank to PS5Owner who alerted us to many of the bugs fixed in this build.



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About This Game

Take to the range with an arsenal of the world’s most powerful weaponry in Gun Club VR. Addictive gameplay and unsurpassed realism combine to make Gun Club VR the ultimate virtual weapon simulator. The only thing missing is the smell of the gunpowder.

UNPARALLELED REALISM
Your favourite firearms come to life with Gun Club VR’s highly detailed and fully interactive weapon models. Developed on real-world ballistics, you can handle, load, cock and fire these weapons. Flick off the safety, select burst or full auto, extend the stock or rack the slide to clear a round: gun Club VR provides the total gun range experience.

HUGE WEAPON VARIETY
Pistols, SMGs, shotguns, assault rifles, grenade launchers; dozens of the most iconic weapons in the world, all intricately modelled with complete interactivity.

UPGRADE & CUSTOMISE
Unlock hundreds of different attachments and upgrades for your weapons. The picatinny rail system allows for limitless customisation. Stocks and scopes, extended mags and laser sights: customise your weapons to fit any scenario.

INTERACTIVE RANGES
Fire your weapons in a multitude of different range scenarios, from hostage rescue to the dreaded zombie apocalypse. And for true shooting purists there is the classic target range. No time limits, no scores, just you and your weapon.

System Requirements

    Minimum:
    1. OS: Windows 8.1 or newer
    2. Processor: Intel i3-6100 / AMD FX4350 or greater
    3. Memory: 8 GB RAM
    4. Graphics: NVIDIA GTX 1050 Ti / AMD Radeon RX 470 or greater Alternative Graphics Card NVIDIA GTX 960 4GB / AMD Radeon R9 290 or greater CPU Intel i3-6100 / AMD FX4350 or greater Memory 8GB+ RAM Video Output Compatible HDMI 1.3 video output USB Ports 1x USB 3.0 port, plus 2x USB 2.0 ports OS Windows 8.1 or newer
    5. Storage: 1 GB available space
    6. Additional Notes: VR headset required.
    Recommended:
    1. OS: Windows 10
    2. Processor: Intel i5-4590 equivalent or greater
    3. Memory: 8 MB RAM
    4. Graphics: NVIDIA GTX 1060 / AMD Radeon RX 480 or greater Alternative Graphics Card NVIDIA GTX 970 / AMD Radeon R9 290 or greater
    5. Storage: 1 MB available space
    6. Additional Notes: VR headset required.
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