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Conquering the charts with VR

Our last VR game, Serious Sam 3 VR: BFE, has been out for under a day and has already taken the 2nd place on Steam VR Top Sellers List.

Serious Sam 3 VR: BFE is playable on HTC Vive and Oculus Rift, Windows and Linux, and is available with large discounts for owners of previous VR releases.

We are also presenting 2 great deals for our fans, Croteam VR bundle and Serious Sam VR bundle which are offers that can’t be missed.

Grab your headset and see you out there. Stay serious!

 

Dive into virtual reality chaos with Serious Sam 3 VR: BFE!

The glorious action-packed throwback to the golden age of first-person shooters, Serious Sam 3: BFE, became a part of virtual reality as VR fans finally get a chance to experience a shooter where cover is for amateurs and pulling the trigger makes things go boom.

Serious Sam 3 VR: BFE is available on Steam for HTC Vive and Oculus Rift owners, playable on Windows PC and Linux. Thinking of jumping in? Do it now as there’s a week-long 10% launch discount. The additional automatic 10% loyalty discount is available to all existing owners of Serious Sam 3: BFE.

The Serious Sam 3 VR: BFE is a virtual reality action shooter serving as a prequel to the original Indie and Game of the Year sensation, Serious Sam: The First Encounter. The game takes place during an epic final struggle against Mental’s invading forces and lets you lay waste to an army of beasts and mercenaries from a whole new perspective.

Redesigned to fit virtual reality, Serious Sam 3 VR: BFE features room-scale support, with true locomotion including teleport, instant teleport, blink teleport or smooth movement presets, with or without comfort mode. Also included are Croteam’s advanced VR controls, meant for the hardcore VR gamer.

“Wishes of the VR community are always in the back of our minds, and we’re very excited to round out our virtual reality offerings in order to provide them with the full Serious Sam experience,” said Croteam VR lead and all-around nice guy, Davor Hunski. “Our goal was to deliver intuitive, thrilling and fun games and, hopefully, we made that happen.”

Announcing the Winners of our ‘The Talos Principle iOS Giveaway’

The time has come for us to announce the winners of our ‘The Talos Principle iOS Giveaway‘, but before we get to naming names please allow us to say thank you to everyone who participated and helped make it a success!

Special thanks and congratulations go to two of the luckiest winners, Christopher Elder and Yves Yernaux, who will soon be enjoying The Talos Principle iOS on their brand new iPhones 8!

The full list of winners is posted after the break.

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Project lead Mario Kotlar shares his thoughts on The Talos Principle VR launch – and you can’t stop him!

Mario – a VR aficionado always ready to try out new accessories and technologies.

We’ve sat down with Mario Kotlar, Project Lead on The Talos Principle VR, a VR aficionado that has preordered every headset imaginable (except for one) and perhaps the main culprit for Croteam’s involvement in VR.
He’s been a vocal advocate of the VR tech on Reddit and forums but spends his days in the office silently working long hours just to create what he feels the VR space needs the most – great games. Although The Talos Principle VR is now available on Steam, Mario doesn’t look any less busy. Still, we felt there are some questions that only he could answer.

Mario, how do you feel about The Talos Principle VR now that the game is finally out?

I often see people saying how Talos is just the perfect game for VR. That it must have been designed with VR in mind, and such. One would think adapting it for VR would be a breeze. I wish I could show you how long our list of bugs and necessary new features was. And this was after the engine already had fully functional VR support from a technical standpoint, which was worked on for over two years now, mostly throughout the development of Serious Sam The Last Hope.

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Final Chance to Enter our The Talos Principle iOS giveaway! Two iPhones 8 are waiting for new owners

As many of you know, to celebrate the launch of The Talos Principle iOS we are giving away two iPhones 8, but that’s not all. In our Gleam giveaway we are looking for new owners for 10 exclusive The Talos Principle Deluxe Edition soundtracks on vinyl, as well as 10 amazing T-Shirts designed by  Tom J Manning.

Secure your entry now! The winners will be announced on Monday, Oct 23, 2017.

The Talos Principle iOS Giveaway

The Talos Principle VR Available NOW on Steam!

Another week, another release! That’s just how we roll. 🙂

We are glad to let you know that The Talos Principle has finally the reality it was always supposed to be a part of,  as we have released the eagerly awaited virtual reality reimagining on Steam for HTC Vive and Oculus Rift.

The Talos Principle VR is priced at $39.99 with automatic 25% off available for all existing owners of The Talos Principle. Along with the content available in the base game, the VR adaptation features the full Road to Gehenna expansion free of charge.

Redesigned from the ground up to provide virtual reality fans with the experience they have come to expect from Croteam, The Talos Principle VR introduces a fresh take to the contradictory world of ancient ruins and advanced technology. With roomscale support, four different movement presets and advanced VR controls, the game is perfectly suited for casual virtual reality gamers and enthusiasts alike.

“The VR reimagining truly is a homecoming moment for The Talos Principle. We have always felt this game was a perfect fit for virtual reality, and it turned out to be true. I can’t wait for everyone to jump in and, hopefully, enjoy playing the game as much as we’ve enjoyed making it,” said Croteam’s TTPVR project lead and VR enthusiast Mario Kotlar.

Award Winning Puzzler The Talos Principle Launches On iOS

It’s a great day for puzzle lovers on iOS!

Croteam’s award-winning philosophical puzzler The Talos Principle has landed on iOS via the App Store for $4.99.  The launch is followed by the release of a beautiful limited edition two-disc vinyl soundtrack set by the composer extraordinaire Damjan Mravunac, available via the Laced Records website (US, Global).

With the innovative tap-and-swipe control system that immediately feels natural – optional gamepad emulation and MFi gamepad supported – an engaging story and cleverly designed challenging puzzles The Talos Principle is a full-fledged game with over 20 hours of content and entertainment, be it a short challenge for the brain or an entire afternoon filled with exploration and excitement.

To round the experience out – the combination of Metal API and the cutting-edge Serious Engine ensures jaw-dropping graphics and amazing performance on iOS devices (iPhone 5S and up) without compromise.

Coinciding with the iOS launch of The Talos Principle is the teaming up Laced Records and Croteam to release Damjan Mravunac’s beautiful soundtrack on vinyl. The deluxe double album is a tranquil collection of 28 tracks drifting between ambient, melodic and dramatic moments, spread across two heavyweight 180g LPs and collected in a deluxe gatefold sleeve featuring original artwork designed by Tom J Manning.

SSVR: The Last Hope Lead Designer, Davor Hunski, Recaps Early Access – Part 2

Read the first part of the blog here.

Serious Sam VR: The Last Hope was released just two weeks ago on Steam and Oculus store and quickly became one of the must-have VR titles. While everybody at Croteam VR is thrilled with the reception and continues to work on updates, Davor Hunski remembers there was a time in the development of the game that felt somewhat… less rewarding. 

Back in April, Croteam VR was making great progress. Planets Shaanti and Valtos were already released, each with four different levels and a unique boss fight, and the team just started the work on Arcadia Minor that would bring the total number of planets in the game to five. It was at Reboot Develop conference that the team suffered its greatest setback.

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This is what we look like!

As many times before, we made a thing with the folks from Devolver Digital. It was several months in the making, but it’s finally here.  Don’t waste a moment – check a look at the “Behind the Schemes” video, and get to know the faces behind some of our most successful games!

Serious Sam VR: The Last Hope full release update is out now!

Eleven months after entering the Early Access phase, SSVR: The Last Hope is now available as a
full release, and it’s even better, badder and more epic than we ever imagined. Thanks to
the huge support of the gaming community our VR baby duckling grew to be a beautiful,
giant, armed-to-the teeth swan with flaming eyes, and we can’t wait for everyone to jump
in the final version. We also couldn’t have done it with your support and feedback – thank you for being the best community any developer could wish for!

Grab the game now on Steam and Oculus with 25% off for a limited time!

 

 

SSVR: The Last Hope Gets a Release Date as Lead Designer, Davor Hunski, Recaps Early Access – Part 1

“It was love at first sight,” Hunski says, describing the first time he tried on a VR headset. “I knew I wanted to make a VR game right there and then. Of course, the rest of the team needed convincing and that wasn’t a small task. The technology was new, the install base almost non-existent and it was obvious right from the start that we won’t be making any money from VR games anytime soon.”

Luckily for Hunski (and more importantly, for an ever-growing legion of VR enthusiasts) it never was about money at Croteam. It was about creating awesome games, having fun in the process and doing what we love. So the decision was made and Croteam VR was formed. A small studio inside a studio, staffed with VR aficionados and led by Hunski, went about sending Sam on a planet-hopping, gun-totting adventure that became SSVR: The Last Hope.

“I can’t wait for people to try the finished game next week! It was our first Early Access title and we’re so proud of our small baby duckling turning into a beautiful, giant, bloody, armed-to-the-teeth swan with flaming eyes!” Hunski says, “And our community had no small part in this, it was truly amazing having this kind of positive energy and feedback to help us push on.”

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Croteam Spotlight Q&A – Meet Nikola Radovic, the artist extraordinaire!

Hey, everyone!

We’re super busy and have so many exciting news to share! Croteam VR teams are wrapping up several new projects, and the Croteam Incubator is now officially a thing, where in just one short year we’ve helped three regional indie teams build their games and show them for the first time at Gamescom. More are coming, and it’s an incredible experience to be able to shape, playtest and hopefully release all the crazy ideas that we wouldn’t have time to do by ourselves. With Croteam VR and Croteam Incubator projects in place, Croteam’s core team was able to remain focused on a single project, Serious Sam 4.

We’ll talk more about all of those projects soon, but if you’re feeling impatient (we certainly are!) take a peek behind the curtain. In this new blog series we will feature members of our team and the projects they are working on, all the while offering you a small glimpse into their day-to-day activities here at Croteam. This will also give you a chance to get a first look at the things we are preparing for you. There will be exclusives, of course, so stay tuned for a new dose of Croteam every week.

The honor of introducing this blog series to the public fell down on the shoulders of Nikola Radović. An animator and concept artist extraordinaire who is responsible for both designing and animating some of the enemies you will be fighting against in the much anticipated Serious Sam 4. Nikola is a crucial part of Croteam’s art & animation department and has done some great work for our VR projects, both released and unreleased. So, without further ado – here’s Nikola.

Nikola Radović has been a crucial part of Croteam’s art and animation department. Here he is, enjoying a chilled piece of watermelon. Because why not!

Hey, Nikola. I hope you realize the importance and honor that we have shown to you by choosing you as the first ever person in Croteam’s developer spotlight series. You will forever go down in history for that. We’ll continue the discussion about my compensation later, but for now, let’s get to the point. How long have you been a part of Croteam, and what are some of your day-to-day activities?

Hey, Mr. random totally not weird interviewer. I absolutely realize it’s an immense honor, and feel the pressure accordingly.

I’ve been a part of Croteam for almost three years now. My work day usually starts with a quick check up of all things I’ve done and still need to do, and I spend the rest of the day trying to stick to the gameplan as much as I can. I usually start light with some sketching, to get that creative “juju” on, and then I jump to character animation where all the magic happens. Finally, before I call it a day I usually get some planning done for tomorrow. Fun, eh?

Have you been a part of the gaming industry throughout your professional career? How did you start, and what are some of the things you worked on before joining Croteam?

No, I haven’t. Although I wish I was because you really learn quickly in this industry. Plus, it’s a well-known fact that game developers are an insanely popular bunch, and being popular is what we all crave for, right? All jokes aside, working in the gaming industry is a pretty unique experience, and I’m very pleased I was given this opportunity.

My foundations are in classical painting, illustration, and 2D animation, so naturally, I started as an animator and worked on a couple of short animated movies prior to working in Croteam.

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